Puzzle Bobble Everybubble Strategy Guide—Part 7
Rainbow Forest
Gimmick: Timers on everything. Time +, Time – bubbles. Hit the Time + bubbles when you see them. If the bubbles drop off a larger cluster, the additional 10 seconds are not added to the timer. The same is true for the Time – bubbles.
Unlockables: Hootwit (VS mode), Hunter Chack'n costume, ??? Miniroon costume.
Normal
- Hit the Time + bubbles. Clean off the supports to hit the Chack'ns on the ceiling.
- Hit the Time + bubbles.
- Aim high to the intersections where a lone bubble is holding up a whole cluster. Brute force your way to the top.
- Shoot the Time – bubbles off the supports enough to shoot at the Chack'ns.
- Carefully shoot the normal bubbles off the supports without hitting the Time – bubbles. There is enough time in the timer for you to mess up once.
- More careful shooting. Hit the Time + bubbles immediately within reach, then start picking off clusters near the intersections.
- Clear off the supports and the change bubbles strung from the ceiling. This one is relatively straight forward, just obnoxious with the time limit.
- Break through the blanks on the left to hit every time + bubble you can before picking off the right side.
- Pick off one blue paint bubble. Aim it to ricochet off the wall and hit approximately where the one normal pink bubble is above the Chack'n. Pick off the other blue paint bubble and destroy the support. Ricochet off the other wall to the same spot. Now free Chack'n with a normal pink bubble. If you have done this incorrectly, you can use the pink paint bubbles to fix your error. This stage is surprisingly forgiving in that regard. Freeing chack'n will NOT count if you hit too many Time – bubbles in the process. You must have time left in the timer to clear the stage. TIP: try this stage with the long pointer first before 3 staring it.
- Hit the guide bubble. Then clear the rest of the stage. You shouldn't need the Time + bubbles, as you ought to be able to clear the whole level before the guide runs out.
- There is just barely enough time in the timer to mess up once. Shoot diagonally up the sides enough to ricochet behind the row of pink Time – bubbles and free the Chack'ns.
- Clear out enough of the first row of chack'ns to shoot diagonally through the change bubbles and hit the two Time + bubbles. Then brute force your way to the top.
- Carefully hit whatever Time + bubbles you can in the first two rows. Then clear out the Chack'ns up top without hitting the Time – bubbles hanging off the third horizontal support. When you can no longer get around it, time your hits so the change bubbles are pink and drop off the Time – bubbles until you can get that last Chack'n in the upper left.
- Aim extremely carefully. Use green or yellow to go up the right side. Clean the right side out entirely if you can. On the left side, use as much orange as you can. You can use green for the first two rows then use orange ONLY for the next four rows, until it is safe to switch back to also using yellow. If you clear off the right side first, you can use it to store all your unnecessary yellow bubbles.
- Take your time, and do NOT hit the Time – bubbles. You can drop the paint bubbles for use in the last third of the level.
EX
- Beeline the paint bubbles. Some of them require digging out around them before you can line up the shot.
- Hit the first guide bubble. Hit all the paint line bubbles with blue bubbles to clean out the plank blocks. Hit the second guide bubble. Make sure you hit the paint line bubble on the ceiling before you finish off the top left.
- Get the paint bubbles to do as much work for you as you can make them to clear off supports quickly.
- Clear the planks by shooting a blaster at 3 and 9 o’clock directly under the top left peak. Use whatever blasters you have left after that to clear as many of the change bubbles as you can to get to the chack’ns in the corners.
- [GET BACK TO THIS]
- Hit the two paint change bubbles directly above your pointer. Move your pointer to about 70 degrees left and right to ricochet a bubble off the wall and hit the paint line bubbles. With the first two supports now mostly cleared, hit the paint change bubbles most directly in reach. Also hit the paint change line bubbles near the center top. Aim towards the top of the mushroom cap on the left and the toadstool growing out of the ceiling frame on the right to ricochet onto the remaining paint change bubbles on the back of the second row of supports. Aim for the pink toadstool on the left and the yellow toadstool on the right to ricochet off the wall toward the final paint line change bubbles on the ceiling. Clean off the remaining supports manually.
- Aim directly up (hit up on the D-pad) to buy all the time you can with the Time + bubbles. Then work your way up the blue and green diagonals.
- Your character will spend most of this level panicking. Aim up to the right between the ghosts until you can hit the bomb on the top right ceiling. Work carefully off the wall toward the center bomb. There is a very low chance the star bubble will not be caught in the explosion. Continue working your way left across the ceiling until you hit the top left bomb.
- Do what you want with the first two blasters. Shoot directly up the far left opening until you can get to the blaster at the top left. Hit that at 3 and 9 o’clock. Following the lattice pattern, carve your way through the middle until you can hit the top right blaster at 3 and 9 o’clock. Keep digging until you can hit the center blaster.
- Shoot diagonally toward the yellow chack’n with a Time + bubble, and toward the pink chacn’n with a time + bubble until you have the walls cleared. Don’t hit the green and blue chack’ns; let them drop. Hit the green and blue time + bubbles carefully (3 of each). Once you have hit every time + bubble on the board you should be able to get the pink and yellow without suffering a time penalty.