DM's GUIDE—Other Characters to consider
Attention DMs! Be sure to think about adding some of the following to your campaign.
Mascot character
They may look cute, but they’re your handler. Mascot characters are often region-specific tacky souvenirs that embody their locale. While they do talk to each other via the psychic memo network, that does not necessarily mean they get along, especially with conflicts of jurisdiction.
Villains
Your big bad! Generally, robber baron capitalists and “C-suite” executives—not necessarily mutually exclusive either. These people use their immense wealth of money, power, influence, and even magic toward selfish gains, which is basically more of the above. Some of these folks even have direct ties to the Sugar Daddy.
B-Villains
Your lesser baddies. This tier encompasses mid-bosses and middle managers.
Small fry
Exactly what it says on the tin. Basic bestiary enemies.
Combatant NPCs
NPCs generally do not have access to Magic without extenuating circumstance. Combatant NPCs usually make up for this lack with tech. Add mechas here.
Other NPCs
Literally everyone else.
Additional considerations
A single monster versus a gang of magical girls does not last very long. Instead of drawing the encounter out with minion hordes, consider increasing the number of dice allotted to the monster. For example, a monster with 2D20s allotted could alternate between using both dice to perform an action with advantage and using each die individually to perform two actions on its turn.